This was the final assignment for my "Intro to Games art and Design" unit.
We had to modify a game either in GameMaker or using whatever modification tool was at our disposal for that particular game (ie: like the WoW modification stuff) and change it fairly significantly, then see which one our guinea pi-err... user testers
...I just ended up recreating a supremely
simpler version of my chosen game in Flash
The game I "modded" is a GameMaker game known as "Crush" --> [link]
It's a simple timewaster game that has no value other than being amusing if you are bored
There's still some glitches in this game (mostly to do with the enemy tanks, sometimes they just...fail) but i dont know what's causing it...probably a counting error or something seeing as i'm not using arrays or anything to control them |D
for gameplay, read on:
Read the in-game instructions! They'll tell you important stuff!
When preforming the X, C, V key associated moves you GOTTA GOTTA GOTTA (try a little tenderness) hold down on the associated key until the move is completed
ESPECIALLY for the power up move, otherwise it will disappoint you
HOLD THAT KEY DOWN FOR AS LONG AS MY POWER UP LOADING BAR SAYS YO.
You CAN destroy buildings, if you kick, stomp or jump on them long enough C:
If you notice the tanks dont stop when they should and dont attack you, step on them anyway XD I tried to fix this and it seeeeems ok now when i play it, but just in case i'll leave this point up lol. I think this may also cancel out the "way too many" tanks glitch C:
High scores are local not global (ie: your high score will not be viewable to everyone, only people who played the game on the same comp as you). I dont think i can make a global score without an available backend server or what not ~lol i am getting slightly better at making these random sidescroller games |D
Art + game mod (c) *Darqx
Music: ~Hexagon~ by GlowingMonkey